Flex Conference (Physical / Digital)

International Conference on Virtual Reality and Augmented Reality in Athletic Training - (ICVRAAT-26)

12th - 13th November 2026 , Kyoto - Japan

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Call For Papers

The (ICVRAAT-26) emphasizes interdisciplinary collaboration by bringing together experts from diverse fields. It encourages research that integrates multiple perspectives to address complex global challenges.

Key areas such as Sports Technology are explored to promote cross-domain knowledge exchange and collaborative innovation.

Authors are invited to submit papers addressing, but not limited to, the following areas:

  • Virtual reality training for athletes
  • Augmented reality in sports education
  • Enhancing athletic performance with VR
  • Immersive experiences in athletic training
  • VR simulations for injury recovery
  • Technology in coaching and mentoring
  • User engagement in VR training programs
  • Impact of AR on sports strategy
  • Future of virtual training environments
  • Accessibility of VR for athletes
  • Psychological effects of VR training
  • Integrating VR into sports curriculum
  • Evaluating effectiveness of AR tools
  • Innovative uses of VR in sports
  • Safety considerations in virtual training
  • Comparative studies of VR and traditional training
  • Collaborative training in virtual environments
  • Real-time feedback in VR sports training
  • Ethics of using VR in athletics
  • Case studies of successful VR implementation

Assessment

All submissions will undergo peer review to ensure quality and interdisciplinary relevance. Accepted papers will be presented and considered for publication in journals and conference proceedings.

Registration

Registering for the conference provides access to keynote sessions, technical presentations, and networking opportunities with global experts.

Publication

Publishing through the conference enhances the visibility of your research and connects your work with a broader academic audience.